Re[2]: [ODE] using dCreateGeomClass in the last ode version
slipch
slipch <slipch at gsc-game.kiev.ua>
Wed Nov 27 01:55:01 2002
Hello Russ,
Tuesday, November 26, 2002, 8:55:31 PM, you wrote:
RS> i don't know what problem you are talking about - can you describe it more
RS> precisely? but the new collision system uses constant class numbers, not
RS> variable class numbers, so this should not be a problem (except perhaps
RS> for user defined classes set up through the C API??).
Yes, I mean user definite classes.
When I create geometry class
//////////////////////////////////////////////
dGeomClass c;
c.bytes = sizeof (dxCylinder);
c.collider = &dMyClassColliderFn;
c.aabb = &dMyClassAABB;
c.aabb_test = 0;
c.dtor = 0;
dMyClass=dCreateGeomClass (&c);
//////////////////////////////////////////
static dColliderFn * dMyClassColliderFn (int num)
{
if (num == dBoxClass) return (dColliderFn *) &dCollideMyClassBox;
if (num == dSphereClass) return (dColliderFn *) &dCollideMyClasSphere;
if (num == dMyClass) return (dColliderFn *)&dCollideMyClassMyClass;
if (num == dPlaneClass) return (dColliderFn *) &dCollideMyClassPlane;
return 0;
}
dMyClassColliderFn do not return dCollideMyClassMyClass in
dCreateGeomClass because dMyClass is not set until it return and
dCollideMyClassMyClass do not set in colliders array.
It is not a bug but I do not know how to set collider for MyClass -
MyClass collision.
--
Best regards,
Konstantin Slipchenko mailto:slipch@gsc-game.kiev.ua
Sorry for sometimes I use reply button by mistake :).