On Fri, 22 Nov 2002, David McClurg wrote: > void dJointSetBallAnchor (dJointID, dReal x, dReal y, dReal z); > it's not clear to me what coordinate frame the anchor point is in... World coordinates. Or at least, I assumed world coordinates, and it works like I'd assumed it would, so I feel pretty good about that assumption. :-) -- Nate Waddoups Redmond WA USA http://www.natew.com