[ODE] joint torques
Victor Zordan
vbz at cs.ucr.edu
Fri Nov 22 21:18:01 2002
Hello.
Comment and a question...
In regards to 11/21 USC comments, I too found vortex to be too expensive.
Plus, I prefer having the code open and available for reading... (thanks
Russ for that.) Also, I've played with Vortex and their contact models
were not to my liking... I asked them if they would let me set up my own
ground constraints and got a negative response, saying that was in a part
of the program that was closed to the users. In a development environment,
like mine or USC's, you want to be able to change as much as possible...
Now, I have looked thru the archives and saw my question asked by Jon
Klein back in June but I didn't find a reply to his question, so I figure
I'll repeat the question. I too am trying to apply torques about joints
and I built a controller that applied both torque at the body center
and a computed force as an equivalent to applying a joint torque. The
joint controller appears to move the body in the correct way, but I
somehow don't think I am computing things properly b/c some unnatural
forces appear at times and cause the body to spin out of control. The
bottom-line question: is there a way in ODE to apply torques relative to
a point on a body (the joint center), just as you would apply a force at
a particular point? Or am I making this too difficult...
Thanks much,
Victor