[ODE] rate for fixed timesteps
Remko Jacobs (act-3d.com)
Remko at act-3d.com
Thu Nov 14 04:00:02 2002
Using a fixed time step is the way to go. The problem is that the frame
rate is not constant. We solved this by using a constant update rate (in
Hz) for ODE that is independent of the program updates.
CFM and ERP values work differently with different time steps so you
should avoid using more than one different time step for one project.
Using a constant update frequency means that for some frames there might
be 10 time steps calculated for ODE and other frames ODE does not update
at all.
From: David McClurg [mailto:dmcclurg@pandemicstudios.com.au]
>To avoid breaking through geometry or generating large collision
>penetration depths, you'll need use a step value which scales to your
>velocity.
>
> step = 1/60
> speed = length(vel)
> if (speed * step) > max_depth then
> step = max_depth / speed
> endif
> dWorldStep(world, step)
>
>just make sure max_depth is less than the radius of your moving vehicle.
>ideally, it would be small enough not to visually notice either (eg.
radius * 0.1f)
>if you really want to use a fixed time step,
>
> step = max_depth / max_speed