[ODE] Complie to a Lib
Ander Taylor
ander_taylor at hotmail.com
Mon Nov 4 14:35:02 2002
No I don't have a site. I will ask Jeff if I can put it on his. I will keep
you posted.
Ander
----Original Message Follows----
From: Anselm Hook <anselm@hook.org>
To: Ander Taylor <ander_taylor@hotmail.com>
do you have a site for your stuff or is it something you're not sharing
yet? just curious because i'd like to see your approach.
-a
On Mon, 4 Nov 2002, Ander Taylor wrote:
> I just worked out that I dont need the lib.
>
> I can compile the whole lot, managed bits and everything, to a DLL.
>
> Finished Space, AMotor and Geom, also added Params to JointHinge.
>
> Works great.
>
> Ander
>
>
> ----Original Message Follows----
> From: "Jeff Weber" <jeffreyweber@hotmail.com>
> To: ode@q12.org
>
>
> I just made my own vector and matrix structs.
>
> One other thing that is different about my approach is I used a "Managed
> C++" wrapper rather than the PInvoke method.
>
> It seemed to work great considering my lack of any true C++ experience.
> I'll be getting back to it eventually, but currently I'm busy "faking"
some
> vehicle physics for a demo that is due in december. I didn't want to
chance
> using ode as I wasn't sure I'd be able to get things running correctly by
> then and still have time to work on the other things that need to be in
the
> demo.
>
> -jeff
>
>
> ----Original Message Follows----
> From: Anselm Hook <anselm@hook.org>
> To: Nate W <coding@natew.com>
> CC: <ode@q12.org>
> Subject: Re: [ODE] Complie to a Lib
> Date: Sun, 3 Nov 2002 22:29:55 -0700 (MST)
>
>
> There is one good reason not to use my C# binding - I am relying on a
> class based Vector and Matrix math library (that I ported from an open
> source clone of Java3D). I strongly suggest using a struct based Vector
> and Matrix library such as http://www.exocortex.org/3dengine or others
> (his starting point is BSD licenced).
>
> I'll bet Jeff Weber has solved this correctly - where is Jeff's site?
> Jeff?
>
> - a
>
> > > On Sat, 2 Nov 2002, Ander Taylor wrote:
> > > > I am new to ODE and C++. I am working on a wrapper to allow the
use
> of ODE
> > > > from .Net, extending the work already done by Jeff Weber.
>
>
>
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