[ODE] Many questions! Please help!
Nguyen Binh
Nguyen Binh <ngbinh at glassegg.com>
Thu May 30 19:29:02 2002
I'm developing my company in-house physics engine. It runs
well till I have to deal with the "contact model". I read two
papers of Baraff and Impulse based method of Brian Mirtich. But I
cannot figure out what is the "best" model? Please give me some
hints.
A little OT : Anyone know some good Kinematic (forward or inverse)?
I see Dynamechs use AB Forward Kinematic but I cannot find the
paper about it.
Hey Ruud!
I've downloaded your Racer sim latest beta(0.5 beta 2.1) and
release (0.49). It's really fun.
But I think Racer has problem with physics. It's quite OK when the
car run on the road but when I try to make a jump from a passing
bridge to the road below, the car's seems to "eplode" (in
physics), it just spins around around in the air.
More, I see in your code, you have two part of physics : Use ODE or
use your own physics.I wonder what type of physics is used in Racer
0.49 ?
--
Best regards,
---------------------------------------------------------------------
Nguyen Binh
Software Engineer
Glass Egg Digital Media
Me Linh Point Tower, 10th Floor
2 Ngo Duc Ke
District 1, Ho Chi Minh City
Vietnam
Fax: (84.8)823-8392
www.glassegg.com
---------------------------------------------------------------------