[ODE] Re: Virtual creatures (karl sims etc...)
Ian Sherratt (Shez)
shez at texonet.co.uk
Fri May 17 07:45:01 2002
A simple, nasty way to fix this particular problem may be to simulate your
entire population at a fairly high timestep/low accuracy, take the top x%
that you are considering for breeding, and simulate those under the same
conditions at a higher accuracy. This only works for 'classical' GA/GP
systems where there is either very simple or no interaction between the
evolving creatures.
Just a thought :-)
Cya
Shez