[ODE] Re: A (hopefully) simple collision response question
Nate Waddoups
nathan at whatever.net
Tue May 14 16:47:01 2002
On Tue, 14 May 2002, Tim Schmidt wrote:
> If you have a (very simple ;-) ) plane for example, there is one root node
> associated with the plane's body and another three transformgroups placed
> 'under' this node. One with the fuselage (cappedcylinder) under it and two with
> the underlying wings (flat boxes). And if you want to add engines, simply put
> them 'next to' the wings under another two transformgroups.
Could that hierarchy be automatically optimized just prior to the start of
the simulation, by 'flattening' it, so that each object was exactly one
transform below the root transform?
Just thinking out loud... :-)
--
Nate Waddoups
Redmond WA USA
http://www.natew.com