[ODE] restraining rotation along axes
Nate W
coding at natew.com
Mon May 13 19:56:01 2002
On Mon, 13 May 2002, Glenn Watson wrote:
> Hi, what is the best way (if it's possible) to ensure
> that a rigid body (say falling under gravity and then
> colliding with static geo) can only rotate around the
> Y axis when it hits something?
Easy way:
Create an invisible body above the body in question. Make the invisible
body immobile (attach it to the static environment), and attach the
falling body to the invisible body with a slider joint.
Hard way:
Check its orientation at each simulation step, and apply a small torque to
try to straighten it out if you notice it leaning along the X or Z axes.
Calculating the proper torque could be tricky. I'd start with something
like "torque_x = gain * (deviation from axis_x)" and the same for the z
axes, then plan to spend a bit of time tuning the gain parameter.
And there's probably other ways. Of those two, the easy way will probably
work *much* better.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com