[ODE] Boxiangle collision
Nate W
coding at natew.com
Fri May 10 02:40:02 2002
On Fri, 3 May 2002, Erwin de Vries wrote:
> Have a look at the trianglecollider in the contrib directory.
I've been doing exactly that just now, and I have a few questions...
First, any idea what's causing this linker warning?
dTriList.obj : warning LNK4049: locally defined symbol
dcOBBTreeCollider::~dcOBBTreeCollider(void)) imported
There's actually a half-dozen of these for various BBTreeCollider methods.
I can't figure out where it got the idea that any of them should be an
import. Any suggestions where to look?
Second, a linker error:
unresolved external symbol "bool dcOBBTreeCollider::TriBoxOverlap(void)"
referenced in function "void dcOBBTreeCollider::_CollideTriBox(void)"
But TriBoxOverlap is defined right above _CollideTriBox, so I figure
it's got no right to complain. Removing the __forceinline specifier makes
the linker happy, but naturally I'd rather not do that. Any
suggestions? Is there a compiler or linker switch I should be using?
Thanks.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com