[ODE] Boxiangle collision

Nate W coding at natew.com
Thu May 9 22:14:02 2002


On Fri, 10 May 2002, Chris Campbell wrote:

> If anyone is interested, I added a triangle geometry object as a first class
> citizen of ode, ie I changed my geom.h and geom.cpp files. For now, it is
> similar to the plane object in that the parameters are always in global
> coordinates and it's assumed to be static, and only collision against
> spheres is handled, just so I could drive over my heightmap, yay... 

That's yay-worthy in my book.  I'm *this* close to getting started with
Erwin's triangle-collider extension myself, after I figure out how to get
vertex data out of Demeter.  Have you compared your approach against his
for CPU or memory efficiency?

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com