[ODE] understanding ODE LGPL implications

Burton Radons loth at users.sourceforge.net
Mon Mar 18 17:34:02 2002


Joe Graham wrote:

> Hello,
> I am trying to make sense of the LGPL in a commercial game project I am
> involved with.  Supposing we use ODE (a fine choice indeed!) for our physics
> engine what would this mean under the LGPL in the following situations on a
> windows client platform.


What I suggest is that rather than try to understand the vagaries of the 
LGPL, get in contact with Russ and ask him what he considers appropriate 
usage of his code and follow his personal conditions; they'll certainly 
be more liberal than the formal LGPL, and will definitely be better 
spelled out.