[ODE] Lots of stacked boxes/breaking constraints (was Re: Inside ODE)

Russ Smith russ at q12.org
Tue Mar 12 14:31:01 2002


> I offer my OBB collision detection library to anyone who
> wants to try to integrate it into torque. The library will 
> find all of the possible 8 contacts between two boxes

i have nothing against this approach, but i'd like to somehow
build on the existing box-box collider. the existing box-box
collider has the feature that, in the case where only one contact
point should be generated, it finds that point extremely quickly
(i.e. without the "intersect-things-and-cull" approach of some
other libraries). so i'd like to preserve this behavior. perhaps
when the collider detects that more than one contact may be 
required (which it can currently do) it could fall back to the
more complex OBB collider technique that you implemented.

russ.

--
Russ Smith
http://www.q12.org