[ODE] Lots of stacked boxes/breaking constraints (was Re: Inside ODE)
Benny Kramek
wolfman8k at barrysworld.com
Tue Mar 12 05:54:01 2002
One of my first programs with ode was a brick wall. I succesfully made a
wall of about 7x7 to run in almost real-time(about 4fps on athlon1200),
and have a ball roll into it. There were lot's of parameters. The wall
was built like a real brick wall, interleaved:
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It was fairly stable. I found out that if the initial setup had the
bricks just touching, the bricks surrounding it then it was unstable:
there needed to be tiny cracks between them. If the vertical cracks were
too large and the wall was too high, then the bricks would fall into
place, then get squeezed together, and then a shock wave would flow from
the bottom up to the top totally destroying the wall.