[ODE] Tri-collider page on wiki
Eric Cha
ericc at xenopi.com
Thu Jun 27 10:49:02 2002
I recently wrote up a routine to calculate the inertia tensor for an
arbitrary tri-mesh. I haven't tried to integrate it with
ODE/Tri-collider, but I would be happy to generalize the code a little
bit and donate it to ODE...
Eric
> -----Original Message-----
> From: ode-admin@q12.org [mailto:ode-admin@q12.org] On Behalf
> Of Tony Peguero
> Sent: Wednesday, June 26, 2002 7:17 PM
> To: ode@q12.org
> Subject: RE: [ODE] Tri-collider page on wiki
>
>
> Yeah, I'm hanging out for movable trilists as well.
> Calculating the inertia tensor separately doesn't scare me too much :)
>
>
> -----Original Message-----
> From: ode-admin@q12.org [mailto:ode-admin@q12.org]On Behalf
> Of David McClurg
> Sent: Thursday, 27 June 2002 11:48 a.m.
> To: ode@q12.org
> Subject: RE: [ODE] Tri-collider page on wiki
>
>
> Thanks Norman. This is very helpful.
>
> Under "Limitations of the Triangle Collider" I see--
> # Current tri-collider code might not yet support moving
> tri-meshes (the transformation matrix for the tri-mesh must
> be identity, see mailing list) # Once moving tri-meshes are
> supported, you still need external library to compute
> arbitrary inertia tensor for moveable tri-meshes
>
> >>> I searched the mailing list archive and didn't find
> anything about
> >>> this.
> <<<
>
> What I'm interested in is a tri-list that responds to
> dGeomSetPosition() and dGeomSetRotation(). My tri-list geom
> is linked to a scene graph and I'd like to follow the scene
> graph node as it moves/rotates.
>
> I don't need inertia or a body yet. Just teleporting through
> space would be fine. Moving platforms you can jump between
> in a game is an example where you don't need inertia badly.
>
> Of course, I can do this myself by transforming the vertex
> list but I was surprised to find that tri-list geoms didn't
> respond to dGeomSetPosition(). This approach also requires
> two vertex lists so errors don't build up!!
>
> -----Original Message-----
> From: nlin@nlin.net [mailto:nlin@nlin.net]
> Sent: Wednesday, 26 June 2002 12:40 AM
> To: Erwin de Vries
> Cc: ode@q12.org
> Subject: [ODE] Tri-collider page on wiki
>
>
> I've put up a brief wiki page explaining how I got the
> tri-collider to compile and link, along with the problems I
> had (float/double issues). Feel free to correct/expand on this.
>
http://q12.org/cgi-bin/wiki.pl?TriangleCollider
-Norman
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