[ODE] RE: memory trashing bug in dcTriListCollider.cpp?

Nate W coding at natew.com
Mon Jun 17 00:24:01 2002


FWIW, I ran into the same thing.  I don't remember what value of N I was
using at first, but I'm now using 50.  I didn't investigate any further
though, so I can't shed any light on what's going on.  But, if it makes
you feel any better, you're not alone. :-)


On Mon, 17 Jun 2002, David McClurg wrote:

> When I increased my contact array size from 6 to 20, the crash went
> away (or moved :p).  I'm hoping there is a incorrect/missing test
> somewhere since I'm passing in the size (N) of the contact array to
> dCollide().
> 
>   static void NearCallback(void* data, dGeomID o1, dGeomID o2)
>   {
>     const U32 N = 20;		// changed from 6 -> 20 and crash went away
>     dContact contacts[N];
> 
>     // get the contacts up to a maximum of N contacts
>     const U32 n = dCollide(o1, o2, N, &contacts[0].geom, sizeof(dContact));

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com