[ODE] Interfacing ODE and VB.net via a DLL
Dan Dixon
dan at saturnc.com
Wed Jul 31 23:21:02 2002
I have been trying to get ODE and VB.net to work together over the last
several days...
I have been able to get ODE to compile as a DLL thanks to Nate Waddoups,
and VB.net recognizes and works with it on a basic level...
I can create a world, space, contact group, make a box, place it in the
scene, and then read the location of the box from the scene, but then as
soon as I call dWorldstep and then look again at the location of the
box, it's XYZ goes from 5,4,3 to 0,NAN(Not a number),0 .
Here's the relevant ODE code that is called, it's based on the code
included in "test_boxstack.cpp"...
World = dWorldCreate()
Space = dHashSpaceCreate()
ContactGroup = dJointGroupCreate(0)
dWorldSetGravity(World, 0, 0, -0.5)
dWorldSetCFM(World, 0.00001)
dCreatePlane(Space, 0, 0, 1, 0)
BodyID = dBodyCreate(World)
dBodySetPosition(BodyID, 5, 4, 3)
Dim m As dMassType
dMassSetBox(m, Density, 1, 1, 1)
GeomID = dCreateBox(Space, sides(0), sides(1), sides(2))
dGeomSetBody(GeomID, BodyID)
dBodySetMass(BodyID, m)
[ Code that calls dBodyGetPosition(BodyID) - Returns 5, 4, 3
]
dWorldStep(World, 0.05)
[ Code that calls dBodyGetPosition(BodyID) - Returns 0, NAN ,
0 ]
Am I missing something that would cause dWorldStep to do this? Any
thoughts? Anybody ever tried to get ODE and VB.net to work together?
Thanks...
Dan Dixon