[ODE] Angular velocity of a body around a given axis
Nate W
coding at natew.com
Wed Jan 30 01:21:01 2002
I want to give my 'robots' a sense of balance. I think I'm 90% of the way
there, but I'm stuck on a linear algebra problem... I'm writing a
function that takes a dBodyID, and a vector representing an axis relative
to the body, and it needs to return the angular velocity of the body
around that axis.
I figure I should start by multiplying the givel axis by the body's
rotation matrix, to get the axis in world coordinates.
Is there a function in ODE (odemath.h) to do that multiplication? I sorta
get the impression that there is, but I'm not sure what to make of the
function names. My best guess is that dMULTIPLY0_331 (globalaxis,
rotationmatrix, localaxis) would do it, but I have little confidence in
that guess.
And then the part I have no idea how to approach - with the transformed
axis, and the vector returned from dBodyGetAngularVel, can I get the
body's rotation around the axis? If so, how?
Any suggestions would be greatly appreciated!
Thanks,
Nate Waddoups
Redmond WA USA
http://www.natew.com