[ODE] Re: SOLID 2.0.2 & ODE anyone?
David Jung
jungdl at ornl.gov
Tue Jan 29 11:07:02 2002
To answer my own question:
I've spoken with Olivier Michel, the maintainer of the opensource version of
SOLID on sourceforge.net (the original author Gino van den Bergen has
started
a company and taken SOLID commercial starting with v3.0).
He has kindly posted SOLID 2.1.0, which includes a function in the API for
explicitly querying for collision between any pair of objects.
Although I haven't implemented it yet, that would seem to fit what's
necessary
for ODE's user collision functions.
Currently, SOLID 3.0 provides penetration depths, whereas SOLID 2.1 doesn't.
Cheers,
-David Jung.