[ODE] why setTransform() ?
nathan@whatever.net
nathan at whatever.net
Mon Jan 7 19:59:02 2002
On Tue, 8 Jan 2002, Russ Smith wrote:
> ODE's matrices have 3 rows, not 4. also, ODE matrices may contain
> doubles whereas OpenGL matrices contain singles. so some kind of
> setTransform() function is needed.
Aren't there double version of all of the OpenGL functions? Like
glMultMatrixf and glMultMatrixd?
I admittedly pretty new to OpenGL, but it seems like there's two entire
APIs in there, depending whether you want to use floats or doubles. Or
maybe it's just a Win32 thing.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com