[ODE] Tank Tracks
John D. Gwinner
jgwinner at dazsi.com
Thu Jan 3 14:55:02 2002
Folks:
What would be the best way to simulate tank tracks?
I could do the bogey's as a series of wheels on simple hinge joints
(could even be non-rotating, and do the rotations programmatically), but
there would be a constraint on the overall 'shape' of all the torsion
bars to be no greater than the track circumference. I'm not sure how to
set this up.
Or - I could model the entire track as a series of hinge joints, and
model all the collisions / friction, etc. This could make for a really
impressive video of a link breaking, but it would be a large number of
collisions.
Would ODE be capable of handing this many objects, say 140 separate
track links (at least), 10-20 wheels, and a ground (height field)?
Before I start the programming I thought I'd check to see what was
practical.
== John ==