[ODE] Collision with static objects.
simon
simon at dataport.no
Thu Jan 3 04:45:01 2002
Hi.
How would you go about defining an arbitrary shape that rigid bodies can
collide with?
Is there a way of supplying triangles to ODE that make up the shape? Or do
you actually have to decompose the object into a complex combination of
cylinders, spheres and boxes?
Since the arbitrary shaped object is not a rigid body, but simply static
geometry - should i implement my own collision detection routine, and then
supply ODE with collision points instead?
Any suggestion would be greatly appreciated.
Regards,
Simon Thoresen