[ODE] Stepsizes and framerates

Anders Olofsson anders.olofsson at biologigrand.ac
Fri Dec 13 13:59:02 2002


 >2. Keep your timesteps of length x ms, and every time you're going to run
 >your world, run N timesteps of length x so that x * N ~= elapsed time.
 >Then render once. (this is what I use now.)

I've tried this and it seems to work out nicely.