[ODE] Stepsizes and framerates

Royce3 royce3 at ev1.net
Fri Dec 13 07:15:02 2002


When framerates are low, you should probably step multiple times between
renderings, assuming of course the graphics is the bog-down.

>
>Subject: [ODE] Stepsizes and framerates
>   From: Anders Olofsson <anders.olofsson@biologigrand.ac>
>   Date: Fri, 13 Dec 2002 10:38:27 +0100
>     To: ode@q12.org
>
>Need some advice on stepsizes.. I'm timing how long time a loop is 
>(rendering+simulation) and then
>sending that time as stepsize to dWorldStep().. This is done to keep the 
>simulation running at correct
>speed. When the framerate goes down, objects needs to move faster and so on..
>
>Is that the proper way to do it?. It works fairly ok, its just that when 
>framerates are low objects doesn't
>come to rest easily as when the framerate is high.
>
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