[ODE] Stepsizes and framerates

Anders Olofsson anders.olofsson at biologigrand.ac
Fri Dec 13 02:39:01 2002


Need some advice on stepsizes.. I'm timing how long time a loop is 
(rendering+simulation) and then
sending that time as stepsize to dWorldStep().. This is done to keep the 
simulation running at correct
speed. When the framerate goes down, objects needs to move faster and so on..

Is that the proper way to do it?. It works fairly ok, its just that when 
framerates are low objects doesn't
come to rest easily as when the framerate is high.