[ODE] Need help about ODE in association with an external collider (OPCODE,
RAPIDE, SOLID, ...)
Frederic Marmond
fmarmond at eprocess.fr
Wed Dec 11 01:10:02 2002
Hi,
I'm working on an experimental world-generator project
(http://knworld.sourceforge.net (only a terrain prototype downloadable
for the moment)), and I'm thinking about the next feature that will be
dynamics.
I use OpenSceneGraph for the 3D graph, and I've not already choose a
collider (i think it will be Opcode, but if someone gives me good
reasons to choose an other, i'll switch!)
My question is:
can anybody help me (sample, info, tutorial link, tips, ...) about how I
can integrate the collider and ODE.
As my models are loaded from meshes, I think I just can't use the native
ODE collider (I may need triangle soap collider)
As far as I could see, Opcode, rapid and solid don't provide a good
support for physics, only give the triangles that collides...
thanks for help / suggestions / infos / gifts (hey, christmas arrives! ;-))
Fred