[ODE] trilist strategy
Russ Smith
russ at q12.org
Tue Dec 10 20:25:02 2002
erwin, i've a question about the way in which trilist collision is used.
geom-to-trilist collision does not make any distinctions between the
inside and outside of an object, correct? so if a geom penetrates a
trilist object so far that it no longer intersects with the surface,
there will be no more contact points generated. if the trilist is the
floor of your environment, you run the risk of dropping straight through
it!
how can a user work around this limitation? is it a real limitation in
practice?
russ.
--
Russell Smith
http://www.q12.org