[ODE] detecting when two objects no longer collide?

Bill Kraus bkraus at digitalbiology.com
Tue Dec 10 16:47:01 2002


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I apologize if the answer is obvious, but how can I detect when two =
objects no longer collide? At the moment, I flag the point at which the =
number of contact points drops to zero in my callback routine to =
dCollide, although this is not ideal because if the two objects rebound =
fast enough away from one another, dCollide may not be called (and =
therefore I never get that last 'zero contact points' signal).

Any suggestions?

- Bill

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<DIV><FONT face=3DArial size=3D2>I apologize if the answer is obvious, =
but how can I=20
detect when two objects no longer collide? At the moment, I flag the =
point at=20
which the number of contact points drops to zero in my callback routine =
to=20
dCollide, although this is not ideal because if the two objects rebound =
fast=20
enough away from one another, dCollide may not be called (and therefore =
I never=20
get that last 'zero contact points' signal).</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Any suggestions?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>- Bill</FONT></DIV></BODY></HTML>

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