[ODE] Joint forces
Gary R. Van Sickle
g.r.vansickle at worldnet.att.net
Mon Aug 26 21:09:01 2002
Erwin just added something like that to (I think) cvs HEAD:
"
I just implemented this. I added a callback member to the dxJoint struct. It
can be added to every joint type, but i dont think its really useful to
joints other than contacts. This is it:
typedef void dJointCallback (dJointID j, dReal stepsize, dVector3 f1,
dVector3 t1, dVector3 f2, dVector3 t2);
j = the joint
stepsize = the current stepping rate
f1 = the to be added force on b1
t1 = the to be added torque on b1
f2 = the to be added force on b2 (zero if b2 == 0)
t2 = the to be added torque on b2 (zero if b2 == 0)
Note that these values are not const and thus may be changed, although its
not very advisable.
I've not yet tested how useful it all is. I just noticed
dJointGetContactData() is not available, and should be added as well.
"
--
Gary R. Van Sickle
Brewer. Patriot.
> -----Original Message-----
> From: ode-admin@q12.org [mailto:ode-admin@q12.org]On Behalf Of Nate W
> Sent: Monday, August 26, 2002 3:04 PM
> To: ode@q12.org
> Subject: [ODE] Joint forces
>
>
>
> I could really use an API to get the amount of force that was applied to a
> joint in the previous time-step. For example, if an arm is lifting an
> object, how much torque was applied to the elbow?
>
> I looked into the code in hopes of finding this information but I didn't
> get far. Is the information I want available at any particular point
> during the step processing? Or are the forces no longer associated with
> the joints that caused them by the time the forces are calculated and
> applied?
>
> Thanks.
>
> --
>
> Nate Waddoups
> Redmond WA USA
> http://www.natew.com
>
>
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