[ODE] dCloseODE() patch
David McClurg
dmcclurg at pandemicstudios.com.au
Tue Aug 6 20:41:02 2002
I'm on a console and I want to get back to a pristine state between levels. Since I have multiple ODE sessions I ran into a bug where the geom class vars weren't getting reset properly. Here is the patch...
void dCloseODE()
{
if (colliders) {
delete colliders;
colliders = 0;
}
if (classes) {
for (int i=0; i < classes->size(); i++) {
dFree ((*classes)[i], sizeof (dxGeomClass));
}
delete classes;
classes = 0;
}
// reset geom class vars
dSphereClass = -1;
dBoxClass = -1;
dCCylinderClass = -1;
dPlaneClass = -1;
dGeomGroupClass = -1;
dGeomTransformClass = -1;
// from contribs...
dTriListClass = -1;
dRayClass = -1;
}
Ta