[ODE] Damage!

Erwin de Vries erwin at vo.com
Tue Aug 6 05:42:01 2002


Its also useful for creating unphysical effects like non-rotating objects by
forcing the torque to zero for all joints. And its pretty useful to filter
out LCP problems generating wild torques and forces.

Erwin

----- Original Message -----
From: "Gary R. Van Sickle" <g.r.vansickle@worldnet.att.net>
To: <ode@q12.org>
Sent: Tuesday, August 06, 2002 5:58 AM
Subject: RE: [ODE] Damage!


> > I just implemented this. I added a callback member to the dxJoint
struct. It
> > can be added to every joint type, but i dont think its really useful to
> > joints other than contacts.
> >
>
> It could be useful for implementing breakable joints, ala DynaMo.
>
> --
> Gary R. Van Sickle
> Brewer.  Patriot.
>
>
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