[ODE] Geometry passing through TriList

Clay Larabie Clay Larabie" <c-larabie at rogers.com
Thu Aug 1 06:37:02 2002


I've found that fast moving bodies pass through my TriList geometry. With
the plane collision detection built into ODE, fast moving bodies will not go
right through the geometry.

Erwin, do you have any thoughts on this? Have you noticed the same thing,
and is there a way to fix it?

You posted this earlier:

"The next Tri-Collider release using Opcode 1.1 will also implement a ray
collision function along with some other not too interesting improvements."

Will the ray collision detection solve the problem?

Clay