[ODE] simulation steps in a game
Nate W
coding at natew.com
Wed Apr 10 12:54:02 2002
On Wed, 10 Apr 2002, Erwin de Vries wrote:
> > > In other words, I never call world->step with a time interval of
> > > more than 25ms.
> >
> > FWIW, Grand Prix 2 did this and it ended being used as a cheat.
>
> This will indeed never work for any real realtime game. Especially not for
> multiplayer games.
These are good points. My app is neither a game nor is it multiuser, so I
can take the easy way out. :-)
--
Nate Waddoups
Redmond WA USA
http://www.natew.com