[ODE] simulation steps in a game

Nate W coding at natew.com
Tue Apr 9 14:08:02 2002


On Tue, 9 Apr 2002, Nate W wrote:

> Something like this came up in discussion before, and IIRC the consensus
> is that there is no advantage to stepping the world twice for a single
> render.

Scratch that, I wasn't recalling correctly. :-)  I got that backward.

Now that I think about it, if have enough CPU power to step the world two
or three times faster than your display will allow you to render it, then
it's probably a good idea to do so.  

Henrik, what kind of hardware are your games running on, and how many
bodies and joints are you simulating?  

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com