[ODE] simulation steps in a game
Nate W
coding at natew.com
Tue Apr 9 14:08:02 2002
On Tue, 9 Apr 2002, Nate W wrote:
> Something like this came up in discussion before, and IIRC the consensus
> is that there is no advantage to stepping the world twice for a single
> render.
Scratch that, I wasn't recalling correctly. :-) I got that backward.
Now that I think about it, if have enough CPU power to step the world two
or three times faster than your display will allow you to render it, then
it's probably a good idea to do so.
Henrik, what kind of hardware are your games running on, and how many
bodies and joints are you simulating?
--
Nate Waddoups
Redmond WA USA
http://www.natew.com