[ODE] collisionresponse between 2 bodies
Kai Stammerjohann
kai.stammerjohann at in.stud.tu-ilmenau.de
Wed Apr 3 11:14:01 2002
i'm currently using two different libs.
a very fast: http://photoneffect.com/coldet/
and a very correct: http://www.codercorner.com/Opcode.htm
i have a car (a jeep) and a terrain.
the models are normal .3ds meshs.
for this case, everything works fine, the physic is very cool.
but if i try to stash some cases, the collisionresponse is very 'strange'.
>
> Kai,
>
> I'm currently working on a project with ode and the built in collision
> detection isn't good enough for the kinds of objects I want to create.
> Which external collision lib are you using?
>
> THanks.
>
> -Brian
>
> >From: "Kai Stammerjohann" <kai.stammerjohann@in.stud.tu-ilmenau.de>
> >To: <ode@q12.org>
> >Subject: [ODE] collisionresponse between 2 bodies
> >Date: Wed, 3 Apr 2002 01:47:39 +0200
> >
> >hi,
> >
> >if i detect a collision between 2 ode bodies, how can i calculate the
> >contact normal for the contact structure (on which body is the face of
the
> >contactnormal) ?
> >
> >i use an extern collisiondetection lib. it works great between bodies and
> >non bodies (only geoms), but if 2 bodies collide, i think i calculate
wrong
> >contact informations
> >
> >thanks
> >
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>
>
>
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