[ODE] Large groups of inactive objects

Russ Smith russ at q12.org
Thu Nov 8 20:22:02 MST 2001


nlin at nlin.net wrote:
> With the recent talk about the future plans for turning on/off bodies
> or entire islands, I wanted to ask about the current best way of
> handling large groups of inactive items.

currently ODE is deficient in this area. but actually the very next
thing on my todo list is:
  * ability to add and remove bodies and joints from the world, so
    they can be "idle" and not attached to anything. this will
    effectively make them inactive. removing an object from a world
    will not destroy it.
  * possibly some utility functions to copy the complete state from
    one body/joint to another. this will make it easy to clone worlds.
  * functions to enumerate all bodies/joints in a world.

comments?

russ.

--
Russell Smith
http://www.q12.org



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