[ODE] added the 'contrib' directory

Erwin de Vries erwin at vo.com
Tue Dec 25 17:16:01 2001


Allright!!

A funny coincidence is that today i was thinking about working out some
changes so it can compile without our engine. In fact i already started
working on this, and it should be done within the year. =)

I'll also try writing something useful for in the readme section.

Erwin

----- Original Message -----
From: "Russ Smith" <russ@q12.org>
To: <ode@q12.org>
Sent: Tuesday, December 25, 2001 20:38
Subject: [ODE] added the 'contrib' directory


>
> i have added a 'contrib' directory to ODE (in CVS). to quote from the
> README in that dir:
>
>   This directory contains ODE-related things that have been generously
>   contributed by ODE's users. Why is this stuff here and not integrated
>   into the main ODE source tree?  There may be several reasons:
>
>     * The author(s) and ODE maintainers(s) may not have had time to do
>       the job.
>
>     * It may not be finished.
>
>     * It may contribute functionality that is useful but not considered
>       to be part of ODE's core.
>
>   No guarantees are made about the code in this directory - it may not
>   be documented, it may not have been tested, and it may not even
>   compile for you.
>
>   Each package has its own subdirectory, with a README file in that
>   directory explaining what the package is.
>
> the first stuff added there is a triangle collider contributed by
> Erwin de Vries. Erwin - i have not had a chance to look deeply at
> this stuff yet. but i didn't want it to languish on my hard drive, so
> i've added it to contrib so that perhaps others can benefit from it
> ... okay with you?
>
> russ.
>
> --
> Russell Smith
> http://www.q12.org
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>