[ODE] Has anyone here used ODE with Crystal Space?
John D. Gwinner
jgwinner at dazsi.com
Wed Dec 19 13:12:02 2001
I'm on the CS mailing list too! Excellent idea .. I though there was
already a plug in but apparently it's all demo specific.
I just saw a post from Jason Moyers on Tuesday on the CS list about this
as well, I'd get in touch with him. Reference below ...
== John ==
> -----Original Message-----
> From: Jason Moyers [mailto:jlm483@psu.edu]
> Sent: Tuesday, December 18, 2001 4:12 AM
> To: Jorrit Tyberghein
> Cc: crystal-main@lists.sourceforge.net
> Subject: Re: Physics plugin (was Re: [CsMain] Re: Is
> collision detection in Phyztest working?)
>
>
> On Tuesday 18 December 2001 04:04 am, Jorrit Tyberghein wrote:
> > "Sören Meyer-Eppler" wrote:
> > > What exactly would CS need? I wanted to start writing a simple
> > > rigid body system, and use that + the landscape plugin to maybe
> > > create some arcade driving simulator. The idea was to keep the
> > > system as simple and general as possible and experiment
> with various
> > > integrators and fixed vs dynamic time-steps.
> >
> > Well I personally would like to see two things:
> >
> > 1. A plugin that does the 'simple' physics which allows objects
> > to move around a level semi-realistically. This includes
> > things like gravity, simple collision response (i.e.
> bouncing off),
> > applying forces... I think many games can suffice with a
> > simple physics plugin that only has these features.
> >
> > 2. A plugin that has more advanced physics capabilities for the
> > games that want it.
> >
> > If possible 1 and 2 could be combined in the same plugin
> but I don't
> > think this is a strick requirement.
> >
> > Greetings,
>
> i will start work on a physics plugin today... anyone who has
> code/or wants
> to help plz send an e-mail to jlm483@psu.edu
> thx
> jason
>