[ODE] Has anyone here used ODE with Crystal Space?

John D. Gwinner jgwinner at dazsi.com
Wed Dec 19 13:12:02 2001


I'm on the CS mailing list too!  Excellent idea .. I though there was
already a plug in but apparently it's all demo specific.

I just saw a post from Jason Moyers on Tuesday on the CS list about this
as well, I'd get in touch with him.  Reference below ...

               == John ==


> -----Original Message-----
> From: Jason Moyers [mailto:jlm483@psu.edu] 
> Sent: Tuesday, December 18, 2001 4:12 AM
> To: Jorrit Tyberghein
> Cc: crystal-main@lists.sourceforge.net
> Subject: Re: Physics plugin (was Re: [CsMain] Re: Is 
> collision detection in Phyztest working?)
> 
> 
> On Tuesday 18 December 2001 04:04 am, Jorrit Tyberghein wrote:
> > "Sören Meyer-Eppler" wrote:
> > >   What exactly would CS need? I wanted to start writing a simple 
> > > rigid body system, and use that + the landscape plugin to maybe 
> > > create some arcade driving simulator. The idea was to keep the 
> > > system as simple and general as possible and experiment 
> with various 
> > > integrators and fixed vs dynamic time-steps.
> >
> > Well I personally would like to see two things:
> >
> >     1. A plugin that does the 'simple' physics which allows objects
> >        to move around a level semi-realistically. This includes
> >        things like gravity, simple collision response (i.e. 
> bouncing off),
> >        applying forces... I think many games can suffice with a
> >        simple physics plugin that only has these features.
> >
> >     2. A plugin that has more advanced physics capabilities for the
> >        games that want it.
> >
> > If possible 1 and 2 could be combined in the same plugin 
> but I don't 
> > think this is a strick requirement.
> >
> > Greetings,
> 
> i will start work on a physics plugin today... anyone who has 
> code/or wants 
> to help plz send an e-mail to jlm483@psu.edu 
> thx
> jason
>