[ODE] Re: I_Collide or RAPID for collision detection?
John D. Gwinner
jgwinner at dazsi.com
Sat Dec 15 11:07:01 2001
Right, I'd noticed that, I guess I was wondering if there was any
interest to one particular package or another. If I do this, it would
be nice if it was reusable. Great web pages, it's been a while since
I've been doing collision detection.
I'm using this for POV-Ray. The more I've been thinking of this, it
won't be easy, as POV-Ray typically uses a lot of CSG. I would really
need something to decompose CSG into a polygon soup.
My first versions will probably use the existing collision detection,
and just use some simple objects at first. Probably a few crystal cubes
or something falling down a funnel. The CSG issue is probably the
biggest at this point, I think.
== John ==
> -----Original Message-----
> From: Erwin Coumans [mailto:erwin@telekinesys.com]
> Sent: Saturday, December 15, 2001 9:28 AM
> To: ode@q12.org
> Subject: [ODE] Re: I_Collide or RAPID for collision detection?
>
>
>
> as there is an open interface to the collision detector you
> can replace it by your own. I would recommend trying out
> either Swift (Lin-Canny) or Solid
> (GJK)
>
http://www.win.tue.nl/~gino/solid/index.html
http://www.cs.unc.edu/~geom/collide/packages.html