[ODE] Simpler Suspension Geometries

Russ Smith russ at q12.org
Tue Dec 11 11:32:02 2001


> How does ODE handle 'fast' rotating wheels with more then 360 degrees 
> rot. per simulation step ?

hi,

check the docs --> look at the FAQ section:

    "11.9. I've made a car, but the wheels don't stay on properly!"

also look at the dBodySetFiniteRotationMode() and
the dBodySetFiniteRotationAxis() functions.

russ.

--
Russell Smith
http://www.q12.org