[ODE] friction
Russ Smith
russ at q12.org
Mon Dec 10 18:52:02 2001
> So how does ODE determines the 'default' friction direction? I
> mean, if I have an object standing static on a table and a robot
> grabs it and lift it up, will setting mode=0 and mu=something give me
> the right behaviour (i.e. the friction vectors will be set correctly,
> pointing down?)
ODE uses the dPlaneSpace() function to get two vectors that are
orthogonal to the contact normal vector. the orientation of these
vectors for a given normal is predictable, but arbitrary.
russ.
--
Russell Smith
http://www.q12.org